PM3.6 - King Dedede - Subaction - AttackLw4

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Stats

IASA: 40
Hitboxes active: 7-16
Hitbox set 0 hits: 7
Subaction Index: 0x60

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:7-10

Set ID Dmg BKB KBG Angle Effect Sound Clang Shieldstun Hitlag Targets
0 0 18 50 79 130 Normal Thwomp false 10 8
0 1 18 50 79 125 Normal Thwomp false 10 8
0 2 18 50 79 120 Normal Thwomp false 10 8

Frames:11-16

Set ID Dmg BKB KBG Angle Effect Sound Clang Shieldstun Hitlag Targets
0 0 15 50 82 130 Normal Thwomp false 8 7
0 1 15 50 82 125 Normal Thwomp false 8 7
0 2 15 50 82 120 Normal Thwomp false 8 7

Scripts

Main

  1. AsyncWait(6.0)
  2. CreateHitBox(HitBoxArguments { bone_index: 56, hitbox_id: 0, set_id: 0, damage: Constant(18.0), trajectory: 130, wdsk: 0, kbg: 79, shield_damage: 0, bkb: 50, size: 5.75, x_offset: 2.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: false, unk5: true, direct: true, unk6: 0 })
  3. CreateHitBox(HitBoxArguments { bone_index: 56, hitbox_id: 1, set_id: 0, damage: Constant(18.0), trajectory: 125, wdsk: 0, kbg: 79, shield_damage: 0, bkb: 50, size: 4.0, x_offset: -7.0, y_offset: -3.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: false, unk5: true, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 56, hitbox_id: 2, set_id: 0, damage: Constant(18.0), trajectory: 120, wdsk: 0, kbg: 79, shield_damage: 0, bkb: 50, size: 4.0, x_offset: -13.0, y_offset: -3.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: false, unk5: true, direct: true, unk6: 0 })
  5. AsyncWait(10.0)
  6. CreateHitBox(HitBoxArguments { bone_index: 56, hitbox_id: 0, set_id: 0, damage: Constant(15.0), trajectory: 130, wdsk: 0, kbg: 82, shield_damage: 0, bkb: 50, size: 5.75, x_offset: 2.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: false, unk5: true, direct: true, unk6: 0 })
  7. CreateHitBox(HitBoxArguments { bone_index: 56, hitbox_id: 1, set_id: 0, damage: Constant(15.0), trajectory: 125, wdsk: 0, kbg: 82, shield_damage: 0, bkb: 50, size: 4.0, x_offset: -7.0, y_offset: -3.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: false, unk5: true, direct: true, unk6: 0 })
  8. CreateHitBox(HitBoxArguments { bone_index: 56, hitbox_id: 2, set_id: 0, damage: Constant(15.0), trajectory: 120, wdsk: 0, kbg: 82, shield_damage: 0, bkb: 50, size: 4.0, x_offset: -13.0, y_offset: -3.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: false, unk5: true, direct: true, unk6: 0 })
  9. AsyncWait(16.0)
  10. DeleteAllHitBoxes
  11. FrameSpeedModifier { multiplier: 1.4, unk: 0 }
  12. AsyncWait(48.0)
  13. AllowInterrupts

GFX

  1. AsyncWait(4.0)
  2. UnknownEvent { namespace: 0x11, code: 0x4, unk1: 0x0, arguments: [Value(5), Value(5), Value(56), Scalar(0.0), Scalar(0.0), Scalar(3.0), Value(56), Scalar(4.75), Scalar(0.0), Scalar(0.0), Bool(true), Value(0), Value(0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(1.0), Value(8), Value(2), Scalar(8.0)] }
  3. AsyncWait(6.0)
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  5. GraphicEffect(GraphicEffect { graphic: 14, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  6. AsyncWait(20.0)
  7. DeleteSwordGlow { fade_time: 1 }

SFX

  1. SoundEffectStop(105)
  2. Subroutine(0x2a958)
  3. SyncWait(6.0)
  4. SoundEffect1(953)
  5. SoundEffect1(954)

Other

  1. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 4 }
  2. AsyncWait(5.0)
  3. Rumble { unk1: 13, unk2: 0 }
  4. AsyncWait(14.0)
  5. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 6 }
  6. AsyncWait(48.0)
  7. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 6 }